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Special Sessions

Special sessions are very small and specialized events to be held during the conference as a set of oral and poster presentations that are highly specialized in some particular theme or consisting of the works of some particular international project. The goal of special sessions (minimum 4 papers; maximum 9) is to provide a focused discussion on innovative topics. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on digital support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), DBLP, EI (Elsevier Engineering Village Index) and Scopus.


Special session proposals are accepted until:

December 26, 2018


If you wish to propose a new Special Session please kindly fill out and submit this Expression of Interest form.

SPECIAL SESSIONS LIST

A2E 2019Special Session on Analytics in Educational Environments
Chair(s): Ana Azevedo

BLQE 2019Special Session on Blended Learning and Quality Enhancement
Chair(s): Ebba Ossiannilsson

LLL 2019Special Session on Lifelong Learning
Chair(s): Nour El Mawas and Jean-marie GILLIOT

GonCPL 2019Special Session on Gamification on Computer Programming Learning
Chair(s): Martinha Piteira

FOLSC 2019Special Session on Fostering Open Leadership in School Culture
Chair(s): Zehra Altinay

Special Session on Analytics in Educational Environments - A2E 2019

Paper Submission: February 28, 2019
Authors Notification: March 15, 2019
Camera Ready and Registration: March 25, 2019


Chair

Ana Azevedo
CEOS.PP-ISCAP/IPP
Portugal
e-mail
 
Scope

Analytics is a topic of growing interest in the research communities. INFORMS defined analytics as the scientific process of transforming data into insights with the purpose of making better decisions. Being grounded on the area of decision support systems, the area of analytics has got a vast range of applications. One important application concerns educational environments, where the three types of analytics, namely, descriptive, predictive, and prescriptive are being applied. 
We can say that one of the main applications is related to assessment, in order to improve its quality. The use of LMS where the activity of the students’ can be easily accessed, potentiated the use of analytics to understand their route during the learning process, thus they can be helped to improve during that process. Also, the use of analytics from the school’s managers, can help them to take better decisions.



Special Session on Blended Learning and Quality Enhancement - BLQE 2019

Paper Submission: February 28, 2019
Authors Notification: March 15, 2019
Camera Ready and Registration: March 25, 2019


Chair

Ebba Ossiannilsson
The Swedish Association for Distance Education (SADE)
Sweden
e-mail
 
Scope

Blended learning embraces personal quality learning. This widely recognized and personalizable method engages, facilitates, and supports learning. UNESCO and the Commonwealth of Learning emphasize this approach, as it makes learning more flexible and convenient. This will help students be part of a global digital society The blended learning model requires changes in the roles of teachers and learners. These changes are accompanied by shifts in ownership and empowerment, where learners become prosumers and orchestrate their own learning regarding time, place, setting, path, and pace. Blended learning involves people as learners, teachers, administrators, technicians, leaders, and managers with a variety of aspirations and ambitions. Clearly, there is a renewed focus on quality, and the blended learning approach is worthy of consideration.


Special Session on Lifelong Learning - LLL 2019

Paper Submission: February 28, 2019
Authors Notification: March 15, 2019
Camera Ready and Registration: March 25, 2019


Co-chairs

Nour El Mawas
Université du Maine
France
e-mail
 
Jean-marie GILLIOT
LABSTICC
France
e-mail
 
Scope

Most people associate learning with formal education at school, college, university etc. However, formal education is only one type of learning. There are many other opportunities for people to further their knowledge and develop the skills they need throughout life. Lifelong learning is about the creation of formal, non-formal and informal learning opportunities for people of all ages. It allows them to unlock the knowledge of universities and insure their personal and professional development for continuing education. This helps complete the knowledge that they acquire during their careers and renew or develop new competencies. The Special Session on lifelong learning aims to bring researchers and practitioners working on lifelong learning approaches, problems, challenges and perspectives.


Special Session on Gamification on Computer Programming Learning - GonCPL 2019

Paper Submission: February 28, 2019
Authors Notification: March 15, 2019
Camera Ready and Registration: March 25, 2019


Chair

Martinha Piteira
ESTS/IPS
Portugal
e-mail
 
Scope

The Special Session in Gamification on Computer Programming Learning (GonCPL) aims to bring researchers and practitioners working in innovative approaches using gamification in the learning process.

On the last years, gamification has studied in various contexts, such as marketing, health, sports and education. According to literature, gamification integrates “elements of game design in non-game context”, with the objective of increasing users’ engagement in certain activities.

Gamification are attracting a growing interest among the main actors that take part in the learning-teaching process and are highly considered among other educational approaches.

Some authors indicate that gamification may play an important role in the learning process, by the ability of overcoming difficulties of some topics and by motivating and engagement students in subjects that are considered less interesting, but that are undeniable important.

Gamification in education has received enormous attention in these last years, both of researchers and educators. However, the knowledge about the effect of gamification on students’ performance is still scarce. On the other hand, the gamification integration on educational information systems should follow a formal and clear design process, however these gamification design processes for specific contexts are not still defined.




Special Session on Fostering Open Leadership in School Culture - FOLSC 2019

Paper Submission: February 28, 2019
Authors Notification: March 15, 2019
Camera Ready and Registration: March 25, 2019


Chair

Zehra Altinay
Near East University
Cyprus
e-mail
 
Scope

Open leadership is the crucial pattern of catching the developments of digital education. Nowadays, shift from traditional learning to digital learning requires considering digital competence of teachers, headmasters, learners and the families as well in order to provide inclusion, participative management within school culture. Within a frame of open leadership, developing digital competence, internalizing digital leadership and using communication information technologies for sharing and learning need to be highlighted.


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