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Special Sessions

Special sessions are very small and specialized events to be held during the conference as a set of oral and poster presentations that are highly specialized in some particular theme or consisting of the works of some particular international project. The goal of special sessions (minimum 4 papers; maximum 9) is to provide a focused discussion on innovative topics. All accepted papers will be published in a special section of the conference proceedings book, under an ISBN reference, and on digital support. All papers presented at the conference venue will be available at the SCITEPRESS Digital Library. SCITEPRESS is a member of CrossRef and every paper is given a DOI (Digital Object Identifier). The proceedings are submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (ISI), DBLP, EI (Elsevier Engineering Village Index), Scopus, Semantic Scholar and Google Scholar.


Special session proposals are accepted until:

December 22, 2019


If you wish to propose a new Special Session please kindly fill out and submit this Expression of Interest form.

SPECIAL SESSIONS LIST

LLL 2020Special Session on Lifelong Learning
Chair(s): Nour El Mawas

A2E 2020Special Session on Analytics in Educational Environments
Chair(s): Ana Azevedo

CSME 2020Special Session on Computer Supported Music Education
Chair(s): Luca Andrea Ludovico

Special Session on Lifelong Learning - LLL 2020

Paper Submission: March 3, 2020
Authors Notification: March 17, 2020
Camera Ready and Registration: March 25, 2020


Chair

Nour El Mawas
Université de Lille
France
e-mail
 
Scope

Most people associate learning with formal education at school, college, university etc. However, formal education is only one type of learning. There are many other opportunities for people to further their knowledge and develop the skills they need throughout life. Lifelong learning is about the creation of formal, non-formal and informal learning opportunities for people of all ages. It allows them to unlock the knowledge of universities and insure their personal and professional development for continuing education. This helps complete the knowledge that they acquire during their careers and renew or develop new competencies. The Special Session on lifelong learning aims to bring researchers and practitioners working on lifelong learning approaches, problems, challenges and perspectives.


Special Session on Analytics in Educational Environments - A2E 2020

Paper Submission: March 3, 2020
Authors Notification: March 17, 2020
Camera Ready and Registration: March 25, 2020


Chair

Ana Azevedo
CEOS.PP-ISCAP/IPP
Portugal
e-mail
 
Scope

Analytics is a topic of growing interest in the research communities. INFORMS defined analytics as the scientific process of transforming data into insights with the purpose of making better decisions. Being grounded on the area of decision support systems, the area of analytics has got a vast range of applications. One important application concerns educational environments, where the three types of analytics, namely, descriptive, predictive, and prescriptive are being applied. 
We can say that one of the main applications is related to assessment, in order to improve its quality. The use of LMS where the activity of the students’ can be easily accessed, potentiated the use of analytics to understand their route during the learning process, thus they can be helped to improve during that process. Also, the use of analytics from the school’s managers, can help them to take better decisions.



Special Session on Computer Supported Music Education - CSME 2020

Paper Submission: March 3, 2020
Authors Notification: March 17, 2020
Camera Ready and Registration: March 25, 2020


Chair

Luca Andrea Ludovico
Università degli Studi di Milano
Italy
e-mail
 
Scope

The goal of this special session is to investigate the impact of computer-based approaches on music education. Specifically, contributions should focus on the development and use of hardware devices, software, and, more generally, advanced technologies (e.g., new-generation mobile networks, artificial intelligence, etc.) aiming to support music learning/teaching and to improve player's performance.


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